package org.foreningsgatan.mercenaries.manual.shared;

import java.io.File;
import java.net.URL;
import java.util.Map;

import org.foreningsgatan.modular.resources.ResourceManager;
import org.foreningsgatan.modules.glcore.graphics.TextureManager;

/**
 * 
 * Copyright (c) 2008 Joakim Back
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 * 
 * @author Joakim Back
 * 
 */
public class TerrainTexturesLoader {
	private static final String sTEXTURE_CONFIGURATION = "./TerrainTextures.xml";

	public static void load(Map<Object, Long> textures, TextureManager tm)
			throws Exception {
		ResourceManager vManager = ResourceManager.getInstance();

		URL vURL = Thread.currentThread().getContextClassLoader().getResource(sTEXTURE_CONFIGURATION);
		File vFile = new File(vURL.getFile().replaceAll("%20", " "));
		
		vManager.read(vFile);

		for (TerrainTexture vTexture : TerrainTexture.values()) {
			String vKey = vTexture.name();
			Long vValue = (Long) vManager.get(vKey);

			textures.put(vTexture, vValue);
		}
	}
}
